类的用途
java.awt.Graphics
使用 Graphics 的包
包
描述
包含用于创建用户界面以及绘制图形和图像的所有类。
提供用于创建和修改图像的类。
为通用打印 API 提供类和接口。
包含与开发 beans 相关的类——基于 JavaBeans 体系结构的组件。
提供一组“轻量级”(全 Java 语言)组件,尽可能在所有平台上以相同的方式工作。
提供用于在 Swing 组件周围绘制专用边框的类和接口。
包含
JColorChooser 组件使用的类和接口。
提供一个接口和许多抽象类,Swing 使用这些抽象类来提供其可插入的外观功能。
提供根据基本外观构建的用户界面对象。
提供根据 Java 外观(曾经代号为 Metal )构建的用户界面对象,这是默认外观。
提供组合了两种或多种外观的用户界面对象。
Synth 是一种可换肤的外观和感觉,其中所有绘画都是委托的。
提供处理可编辑和不可编辑文本组件的类和接口。
提供用于创建 HTML 文本编辑器的类
HTMLEditorKit 和支持类。
提供用于处理
javax.swing.JTree 的类和接口。
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Graphics 在 java.awt 中的用法
修饰符和类型方法描述abstract GraphicsGraphics.create()创建一个新的Graphics对象,它是此Graphics对象的副本。Graphics.create(int x, int y, int width, int height) 基于此Graphics对象创建一个新的Graphics对象,但具有新的翻译和剪辑区域。Component.BltBufferStrategy.getDrawGraphics()Component.FlipBufferStrategy.getDrawGraphics()Component.getGraphics()为此组件创建图形上下文。abstract GraphicsImage.getGraphics()创建用于绘制到屏幕外图像的图形上下文。abstract GraphicsPrintJob.getGraphics()获取将绘制到下一页的 Graphics 对象。修饰符和类型方法描述FontMetrics.getLineMetrics(char[] chars, int beginIndex, int limit, Graphics context) 返回指定Graphics上下文中指定字符数组的LineMetrics对象。FontMetrics.getLineMetrics(String str, int beginIndex, int limit, Graphics context) FontMetrics.getLineMetrics(String str, Graphics context) FontMetrics.getLineMetrics(CharacterIterator ci, int beginIndex, int limit, Graphics context) FontMetrics.getMaxCharBounds(Graphics context) 返回指定Graphics上下文中具有最大边界的字符的边界。FontMetrics.getStringBounds(char[] chars, int beginIndex, int limit, Graphics context) 返回指定Graphics上下文中指定字符数组的边界。FontMetrics.getStringBounds(String str, int beginIndex, int limit, Graphics context) 返回指定Graphics上下文中指定String的边界。FontMetrics.getStringBounds(String str, Graphics context) 返回指定Graphics上下文中指定String的边界。FontMetrics.getStringBounds(CharacterIterator ci, int beginIndex, int limit, Graphics context) 返回指定Graphics上下文中指定CharacterIterator中索引的字符的边界。void绘制此画布。void绘制此组件。void绘制容器。void绘制容器。void绘制此组件及其所有子组件。voidContainer.paintComponents(Graphics g) 绘制此容器中的每个组件。void打印此组件。void打印容器。void打印此组件及其所有子组件。voidContainer.printComponents(Graphics g) 打印此容器中的每个组件。voidScrollPane.printComponents(Graphics g) 打印此滚动窗格中的组件。void更新此画布。void更新此组件。void更新容器。 -
Graphics 在 java.awt.image 中的用法
java.awt.image 中返回 Graphics 的方法修饰符和类型方法描述abstract GraphicsBufferStrategy.getDrawGraphics()为绘图缓冲区创建图形上下文。AbstractMultiResolutionImage.getGraphics()根据基础Image#getGraphics()方法的约定,此实现将始终抛出UnsupportedOperationException,因为只有离屏图像可以返回Graphics对象。BufferedImage.getGraphics()此方法返回Graphics2D,但此处是为了向后兼容。VolatileImage.getGraphics()此方法返回Graphics2D,但此处是为了向后兼容。 -
Graphics 在 java.awt.print 中的用法
java.awt.print 中的方法,参数类型为 Graphics修饰符和类型方法描述intPrintable.print(Graphics graphics, PageFormat pageFormat, int pageIndex) 以指定格式将指定索引处的页面打印到指定的Graphics上下文中。 -
Graphics 在 java.beans 中的用法
java.beans 中的方法,参数类型为 Graphics修饰符和类型方法描述voidPropertyEditor.paintValue(Graphics gfx, Rectangle box) 将值的表示绘制到屏幕空间的给定区域中。voidPropertyEditorSupport.paintValue(Graphics gfx, Rectangle box) 将值的表示绘制到屏幕空间的给定区域中。 -
Graphics 在 javax.swing 中的用法
javax.swing 中 Graphics 的子类javax.swing 中返回 Graphics 的方法修饰符和类型方法描述DebugGraphics.create()覆盖Graphics.create以返回 DebugGraphics 对象。DebugGraphics.create(int x, int y, int width, int height) 覆盖Graphics.create以返回 DebugGraphics 对象。protected GraphicsJComponent.getComponentGraphics(Graphics g) 返回用于绘制此组件的图形对象。JApplet.getGraphics()已弃用,将被删除:此 API 元素可能会在未来版本中删除。为此组件创建图形上下文。JComponent.getGraphics()返回此组件的图形上下文,它允许您在组件上绘制。JDialog.getGraphics()为此组件创建图形上下文。JFrame.getGraphics()为此组件创建图形上下文。JWindow.getGraphics()为此组件创建图形上下文。javax.swing 中的方法,参数类型为 Graphics修饰符和类型方法描述protected GraphicsJComponent.getComponentGraphics(Graphics g) 返回用于绘制此组件的图形对象。void不应该被调用。void由 Swing 调用以绘制组件。void将所有绘画委托给LayerUI对象。void在指定的图形上下文中绘制此 JLayeredPane。void根据backingStore是否启用,要么通过后备存储绘制图像,要么只绘制最近曝光的部分,使用后备存储“blit”其余部分。protected voidAbstractButton.paintBorder(Graphics g) 如果BorderPainted属性为真并且按钮有边框,则绘制按钮的边框。protected voidJComponent.paintBorder(Graphics g) 绘制组件的边框。protected voidJMenuBar.paintBorder(Graphics g) 如果BorderPainted属性为真,则绘制菜单栏的边框。protected voidJPopupMenu.paintBorder(Graphics g) 如果borderPainted属性为true,则绘制弹出菜单的边框。protected voidJProgressBar.paintBorder(Graphics g) 如果borderPainted属性为true,则绘制进度条的边框。protected voidJToolBar.paintBorder(Graphics g) 如果borderPainted属性为true,则绘制工具栏的边框。protected voidJComponent.paintChildren(Graphics g) 绘制此组件的子项。protected voidJSplitPane.paintChildren(Graphics g) 在向 super 发送消息后,子类化为使用finishedPaintingChildren向 UI 发送消息,以及绘制边框。protected voidBox.Filler.paintComponent(Graphics g) 画这个Filler。protected voidBox.paintComponent(Graphics g) 画这个Box。voidCellRendererPane.paintComponent(Graphics g, Component c, Container p, int x, int y, int w, int h) 调用 this.paintComponent(g, c, p, x, y, w, h, false)。voidCellRendererPane.paintComponent(Graphics g, Component c, Container p, int x, int y, int w, int h, boolean shouldValidate) 在图形对象 g 上绘制单元格渲染器组件 c。voidCellRendererPane.paintComponent(Graphics g, Component c, Container p, Rectangle r) 调用 this.paintComponent(g, c, p, rx, ry, r.width, r.height) 其中r是输入Rectangle参数。protected voidJComponent.paintComponent(Graphics g) 如果 UI 委托是非null,则调用 UI 委托的绘制方法。protected voidJInternalFrame.paintComponent(Graphics g) 重写以允许在拖动内部框架时优化绘画。protected voidJLayer.paintComponent(Graphics g) 这个方法是空的,因为所有的绘制都是由JLayer.paint(Graphics)和ComponentUI.update(Graphics, JComponent)方法完成的static voidSwingUtilities.paintComponent(Graphics g, Component c, Container p, int x, int y, int w, int h) 将组件绘制到指定的Graphics。static voidSwingUtilities.paintComponent(Graphics g, Component c, Container p, Rectangle r) 将组件绘制到指定的Graphics。void在指定位置绘制图标。void绘制图标。void调用此方法将组件打印到指定的Graphics。void调用此方法打印组件。protected voidJComponent.printBorder(Graphics g) 打印组件的边框。protected voidJComponent.printChildren(Graphics g) 打印此组件的子组件。protected voidJComponent.printComponent(Graphics g) 这是在打印操作期间调用的。void不应该被调用。void已弃用,将被删除:此 API 元素可能会在未来版本中删除。只需调用paint(g)。void呼叫paint。void呼叫paint(g)。void只需调用paint(g)。void呼叫paint(g)。javax.swing 中的构造函数,参数类型为 Graphics修饰符构造方法描述DebugGraphics(Graphics graphics) 从支持减慢绘图的现有图形上下文构造调试图形上下文。DebugGraphics(Graphics graphics, JComponent component) 从现有图形上下文构造调试图形上下文,这会减慢指定组件的绘制速度。 -
Graphics 在 javax.swing.border 中的用法
javax.swing.border 中的方法,参数类型为 Graphics修饰符和类型方法描述voidAbstractBorder.paintBorder(Component c, Graphics g, int x, int y, int width, int height) 此默认实现不进行绘制。voidBevelBorder.paintBorder(Component c, Graphics g, int x, int y, int width, int height) 使用指定的位置和大小绘制指定组件的边框。voidBorder.paintBorder(Component c, Graphics g, int x, int y, int width, int height) 使用指定的位置和大小绘制指定组件的边框。voidCompoundBorder.paintBorder(Component c, Graphics g, int x, int y, int width, int height) 通过使用指定的位置和大小绘制外边框来绘制复合边框,然后在指定的位置和大小绘制内边框,偏移量为外边框的insets。voidEmptyBorder.paintBorder(Component c, Graphics g, int x, int y, int width, int height) 默认不绘制。voidEtchedBorder.paintBorder(Component c, Graphics g, int x, int y, int width, int height) 使用指定的位置和大小绘制指定组件的边框。voidLineBorder.paintBorder(Component c, Graphics g, int x, int y, int width, int height) 使用指定的位置和大小绘制指定组件的边框。voidMatteBorder.paintBorder(Component c, Graphics g, int x, int y, int width, int height) 绘制无光泽边框。voidSoftBevelBorder.paintBorder(Component c, Graphics g, int x, int y, int width, int height) 使用指定的位置和大小绘制指定组件的边框。voidStrokeBorder.paintBorder(Component c, Graphics g, int x, int y, int width, int height) 使用指定的位置和大小绘制指定组件的边框。voidTitledBorder.paintBorder(Component c, Graphics g, int x, int y, int width, int height) 使用指定的位置和大小绘制指定组件的边框。protected voidBevelBorder.paintLoweredBevel(Component c, Graphics g, int x, int y, int width, int height) 为具有指定位置和大小的指定组件绘制降低的斜面。protected voidBevelBorder.paintRaisedBevel(Component c, Graphics g, int x, int y, int width, int height) 为具有指定位置和大小的指定组件绘制凸起的斜面。 -
Graphics 在 javax.swing.colorchooser 中的用法
javax.swing.colorchooser 中的方法,参数类型为 Graphics -
Graphics 在 javax.swing.plaf 中的用法
javax.swing.plaf 中的方法,参数类型为 Graphics修饰符和类型方法描述abstract voidSplitPaneUI.finishedPaintingChildren(JSplitPane jc, Graphics g) 在 JSplitPane 之后发送消息,接收方正在为绘制其子项提供外观和感觉。voidComponentUI.paint(Graphics g, JComponent c) 为外观和感觉适当地绘制指定的组件。voidLayerUI.paint(Graphics g, JComponent c) 绘制指定的组件。voidBorderUIResource.paintBorder(Component c, Graphics g, int x, int y, int width, int height) voidvoidComponentUI.update(Graphics g, JComponent c) 通知此 UI 委托是时候绘制指定的组件了。 -
Graphics 在 javax.swing.plaf.basic 中的用法
javax.swing.plaf.basic 中的方法,参数类型为 Graphics修饰符和类型方法描述static voidBasicGraphicsUtils.drawBezel(Graphics g, int x, int y, int w, int h, boolean isPressed, boolean isDefault, Color shadow, Color darkShadow, Color highlight, Color lightHighlight) 绘制边框。protected voidBasicTreeUI.drawCentered(Component c, Graphics graphics, Icon icon, int x, int y) 以 (x,y) 为中心绘制icon。protected voidBasicTreeUI.drawDashedHorizontalLine(Graphics g, int y, int x1, int x2) 绘制水平虚线。static voidBasicGraphicsUtils.drawDashedRect(Graphics g, int x, int y, int width, int height) 绘制虚线矩形。protected voidBasicTreeUI.drawDashedVerticalLine(Graphics g, int x, int y1, int y2) 绘制垂直虚线。static voidBasicGraphicsUtils.drawEtchedRect(Graphics g, int x, int y, int w, int h, Color shadow, Color darkShadow, Color highlight, Color lightHighlight) 绘制蚀刻矩形。static voidBasicGraphicsUtils.drawGroove(Graphics g, int x, int y, int w, int h, Color shadow, Color highlight) 绘制凹槽。static voidBasicGraphicsUtils.drawLoweredBezel(Graphics g, int x, int y, int w, int h, Color shadow, Color darkShadow, Color highlight, Color lightHighlight) 绘制一个降低的边框。static voidBasicGraphicsUtils.drawString(Graphics g, String text, int underlinedChar, int x, int y) 就像g.drawString一样,在位置 (x,y) 绘制一个带有图形g的字符串。static voidBasicGraphicsUtils.drawStringUnderlineCharAt(Graphics g, String text, int underlinedIndex, int x, int y) 在位置 (x,y) 绘制带有图形g的字符串,就像g.drawString一样。voidBasicSplitPaneUI.finishedPaintingChildren(JSplitPane sp, Graphics g) 当指定的拆分窗格完成绘制其子项时调用。protected PointBasicProgressBarUI.getStringPlacement(Graphics g, String progressString, int x, int y, int width, int height) 指定绘制进度字符串的位置。voidBasicLabelUI.paint(Graphics g, JComponent c) 使用前景色绘制标签文本,如果标签不透明,则使用背景色绘制整个背景。voidBasicListUI.paint(Graphics g, JComponent c) 绘制与 Graphics 对象 clipRect 相交的行。voidBasicProgressBarUI.paint(Graphics g, JComponent c) 将绘画委托给以下两种方法之一:paintDeterminate 或 paintIndeterminate。voidBasicRadioButtonUI.paint(Graphics g, JComponent c) 绘制单选按钮void绘制分隔线。voidBasicTableUI.paint(Graphics g, JComponent c) 绘制在 installUI() 中设置的table实例的表示。final voidBasicTextUI.paint(Graphics g, JComponent c) 绘制界面。protected voidBasicMenuItemUI.paintBackground(Graphics g, JMenuItem menuItem, Color bgColor) 绘制菜单项的背景。protected voidBasicTextUI.paintBackground(Graphics g) 为视图绘制背景。voidBasicBorders.SplitPaneBorder.paintBorder(Component c, Graphics g, int x, int y, int width, int height) protected voidBasicButtonUI.paintButtonPressed(Graphics g, AbstractButton b) 绘制按下的按钮。protected voidBasicListUI.paintCell(Graphics g, int row, Rectangle rowBounds, ListCellRenderer<Object> cellRenderer, ListModel<Object> dataModel, ListSelectionModel selModel, int leadIndex) 绘制一个 List 单元格:计算相关状态,获取“橡皮图章”单元格渲染器组件,然后使用CellRendererPane对其进行绘制。voidBasicInternalFrameTitlePane.paintComponent(Graphics g) protected voidBasicTabbedPaneUI.paintContentBorder(Graphics g, int tabPlacement, int selectedIndex) 绘制内容边框。protected voidBasicTabbedPaneUI.paintContentBorderBottomEdge(Graphics g, int tabPlacement, int selectedIndex, int x, int y, int w, int h) 绘制内容边框底部边缘。protected voidBasicTabbedPaneUI.paintContentBorderLeftEdge(Graphics g, int tabPlacement, int selectedIndex, int x, int y, int w, int h) 绘制内容边框的左边缘。protected voidBasicTabbedPaneUI.paintContentBorderRightEdge(Graphics g, int tabPlacement, int selectedIndex, int x, int y, int w, int h) 绘制内容边框右边缘。protected voidBasicTabbedPaneUI.paintContentBorderTopEdge(Graphics g, int tabPlacement, int selectedIndex, int x, int y, int w, int h) 绘制内容边框的上边缘。voidBasicComboBoxUI.paintCurrentValue(Graphics g, Rectangle bounds, boolean hasFocus) 绘制当前选定的项目。voidBasicComboBoxUI.paintCurrentValueBackground(Graphics g, Rectangle bounds, boolean hasFocus) 绘制当前所选项目的背景。protected voidBasicScrollBarUI.paintDecreaseHighlight(Graphics g) 绘制减少高光。protected voidBasicProgressBarUI.paintDeterminate(Graphics g, JComponent c) 通用绘制方法应该对几乎所有线性的、确定的进度条做正确的事情。protected voidBasicLabelUI.paintDisabledText(JLabel l, Graphics g, String s, int textX, int textY) 使用 background.lighter() 在 textX、textY 绘制 clippedText,然后使用 background.darker() 向下和向右移动一个像素。protected voidBasicToolBarUI.paintDragWindow(Graphics g) 绘制用于拖动的窗口的内容。protected voidBasicTreeUI.paintDropLine(Graphics g) 绘制下垂线。protected voidBasicLabelUI.paintEnabledText(JLabel l, Graphics g, String s, int textX, int textY) 使用标签前景色在 textX 和 textY 处绘制 clippedText。protected voidBasicTreeUI.paintExpandControl(Graphics g, Rectangle clipBounds, Insets insets, Rectangle bounds, TreePath path, int row, boolean isExpanded, boolean hasBeenExpanded, boolean isLeaf) 绘制一行的展开(切换)部分。protected voidBasicButtonUI.paintFocus(Graphics g, AbstractButton b, Rectangle viewRect, Rectangle textRect, Rectangle iconRect) 绘制一个聚焦按钮。protected voidBasicRadioButtonUI.paintFocus(Graphics g, Rectangle textRect, Dimension size) 绘制聚焦单选按钮。voidBasicSliderUI.paintFocus(Graphics g) 油漆重点。protected voidBasicTabbedPaneUI.paintFocusIndicator(Graphics g, int tabPlacement, Rectangle[] rects, int tabIndex, Rectangle iconRect, Rectangle textRect, boolean isSelected) 绘制焦点指示器。protected voidBasicSliderUI.paintHorizontalLabel(Graphics g, int value, Component label) 为标签表中的每个标签调用。protected voidBasicTreeUI.paintHorizontalLine(Graphics g, JComponent c, int y, int left, int right) 绘制一条水平线。protected voidBasicTreeUI.paintHorizontalPartOfLeg(Graphics g, Rectangle clipBounds, Insets insets, Rectangle bounds, TreePath path, int row, boolean isExpanded, boolean hasBeenExpanded, boolean isLeaf) 绘制腿的水平部分。protected voidBasicButtonUI.paintIcon(Graphics g, JComponent c, Rectangle iconRect) 绘制当前按钮的图标。protected voidBasicTabbedPaneUI.paintIcon(Graphics g, int tabPlacement, int tabIndex, Icon icon, Rectangle iconRect, boolean isSelected) 绘制一个图标。protected voidBasicToggleButtonUI.paintIcon(Graphics g, AbstractButton b, Rectangle iconRect) 在指定位置绘制图标。protected voidBasicScrollBarUI.paintIncreaseHighlight(Graphics g) 绘制增加高光。protected voidBasicProgressBarUI.paintIndeterminate(Graphics g, JComponent c) 应该为所有线性弹跳框进度条做正确事情的通用绘制方法。voidBasicSliderUI.paintLabels(Graphics g) 绘制标签。protected voidBasicSliderUI.paintMajorTickForHorizSlider(Graphics g, Rectangle tickBounds, int x) 绘制水平滑块的主要刻度。protected voidBasicSliderUI.paintMajorTickForVertSlider(Graphics g, Rectangle tickBounds, int y) 绘制垂直滑块的主要刻度。protected voidBasicMenuItemUI.paintMenuItem(Graphics g, JComponent c, Icon checkIcon, Icon arrowIcon, Color background, Color foreground, int defaultTextIconGap) 绘制菜单项。protected voidBasicSliderUI.paintMinorTickForHorizSlider(Graphics g, Rectangle tickBounds, int x) 绘制水平滑块的小刻度。protected voidBasicSliderUI.paintMinorTickForVertSlider(Graphics g, Rectangle tickBounds, int y) 绘制垂直滑块的小刻度。protected voidBasicTreeUI.paintRow(Graphics g, Rectangle clipBounds, Insets insets, Rectangle bounds, TreePath path, int row, boolean isExpanded, boolean hasBeenExpanded, boolean isLeaf) 绘制一行的渲染器部分。protected voidBasicTextUI.paintSafely(Graphics g) 安全地绘制界面,保证模型不会从该线程的视图中更改。protected voidBasicProgressBarUI.paintString(Graphics g, int x, int y, int width, int height, int amountFull, Insets b) 绘制进度字符串。protected voidBasicTabbedPaneUI.paintTab(Graphics g, int tabPlacement, Rectangle[] rects, int tabIndex, Rectangle iconRect, Rectangle textRect) 绘制一个选项卡。protected voidBasicTabbedPaneUI.paintTabArea(Graphics g, int tabPlacement, int selectedIndex) 在选项卡区域绘制选项卡。protected voidBasicTabbedPaneUI.paintTabBackground(Graphics g, int tabPlacement, int tabIndex, int x, int y, int w, int h, boolean isSelected) 绘制选项卡背景。protected voidBasicTabbedPaneUI.paintTabBorder(Graphics g, int tabPlacement, int tabIndex, int x, int y, int w, int h, boolean isSelected) 在选项卡周围绘制边框。protected voidBasicButtonUI.paintText(Graphics g, AbstractButton b, Rectangle textRect, String text) 呈现当前按钮文本的方法。protected voidBasicButtonUI.paintText(Graphics g, JComponent c, Rectangle textRect, String text) 呈现当前按钮文本的方法。protected void呈现当前菜单项的文本。protected voidBasicTabbedPaneUI.paintText(Graphics g, int tabPlacement, Font font, FontMetrics metrics, int tabIndex, String title, Rectangle textRect, boolean isSelected) 绘制文本。protected voidBasicScrollBarUI.paintThumb(Graphics g, JComponent c, Rectangle thumbBounds) 画拇指。voidBasicSliderUI.paintThumb(Graphics g) 画拇指。voidBasicSliderUI.paintTicks(Graphics g) 油漆滴答声。protected voidBasicInternalFrameTitlePane.paintTitleBackground(Graphics g) 从 paintComponent 调用。protected voidBasicScrollBarUI.paintTrack(Graphics g, JComponent c, Rectangle trackBounds) 绘制轨道。voidBasicSliderUI.paintTrack(Graphics g) 绘制跟踪.voidBasicArrowButton.paintTriangle(Graphics g, int x, int y, int size, int direction, boolean isEnabled) 画一个三角形。protected voidBasicSliderUI.paintVerticalLabel(Graphics g, int value, Component label) 为标签表中的每个标签调用。protected voidBasicTreeUI.paintVerticalLine(Graphics g, JComponent c, int x, int top, int bottom) 绘制垂直线。protected voidBasicTreeUI.paintVerticalPartOfLeg(Graphics g, Rectangle clipBounds, Insets insets, TreePath path) 绘制腿的垂直部分。voidBasicMenuItemUI.update(Graphics g, JComponent c) 我们在 paintMenuItem() 中绘制背景,因此重写更新(默认填充不透明组件的背景)以仅调用 paint()。voidBasicTextUI.update(Graphics g, JComponent c) 超类以一种无法控制的方式绘制背景(即可能需要将图像平铺到背景中)。 -
Graphics 在 javax.swing.plaf.metal 中的用法
javax.swing.plaf.metal 中的方法,参数类型为 Graphics修饰符和类型方法描述protected void油漆MetalCheckBoxIcon。protected voidMetalTabbedPaneUI.paintBottomTabBorder(int tabIndex, Graphics g, int x, int y, int w, int h, int btm, int rght, boolean isSelected) 绘制底部选项卡边框。voidMetalComboBoxButton.paintComponent(Graphics g) voidMetalComboBoxUI.paintCurrentValue(Graphics g, Rectangle bounds, boolean hasFocus) 如有必要,绘制当前选定的项目。voidMetalComboBoxUI.paintCurrentValueBackground(Graphics g, Rectangle bounds, boolean hasFocus) 如有必要,绘制当前所选项目的背景。voidMetalProgressBarUI.paintDeterminate(Graphics g, JComponent c) 在进度条上绘制一些特殊的高亮。protected voidMetalLabelUI.paintDisabledText(JLabel l, Graphics g, String s, int textX, int textY) 只需将文本涂成灰色 (Label.disabledForeground) 而不是标签前景色。protected voidMetalTreeUI.paintHorizontalSeparators(Graphics g, JComponent c) 绘制水平分隔符。voidvoid为voidvoidvoidvoidprotected voidMetalToggleButtonUI.paintIcon(Graphics g, AbstractButton b, Rectangle iconRect) 在空间iconRect中绘制按钮b的相应图标。voidMetalProgressBarUI.paintIndeterminate(Graphics g, JComponent c) 在进度条和弹跳框上绘制一些特殊的高亮。protected voidMetalTabbedPaneUI.paintLeftTabBorder(int tabIndex, Graphics g, int x, int y, int w, int h, int btm, int rght, boolean isSelected) 绘制左选项卡边框。void绘制TreeControlIcon。voidMetalInternalFrameTitlePane.paintPalette(Graphics g) 油漆调色板。protected voidMetalTabbedPaneUI.paintRightTabBorder(int tabIndex, Graphics g, int x, int y, int w, int h, int btm, int rght, boolean isSelected) 绘制右选项卡边框。protected voidMetalTabbedPaneUI.paintTopTabBorder(int tabIndex, Graphics g, int x, int y, int w, int h, int btm, int rght, boolean isSelected) 绘制顶部选项卡边框。voidMetalButtonUI.update(Graphics g, JComponent c) 如有必要,绘制组件的背景,然后调用paint。voidMetalMenuBarUI.update(Graphics g, JComponent c) 如有必要,绘制组件的背景,然后调用paint。voidMetalToggleButtonUI.update(Graphics g, JComponent c) 如有必要,绘制组件的背景,然后调用paint。voidMetalToolBarUI.update(Graphics g, JComponent c) 如有必要,绘制组件的背景,然后调用paint。 -
Graphics 在 javax.swing.plaf.multi 中的用法
javax.swing.plaf.multi 中的方法,参数类型为 Graphics修饰符和类型方法描述voidMultiSplitPaneUI.finishedPaintingChildren(JSplitPane a, Graphics b) 在此对象处理的每个 UI 上调用finishedPaintingChildren方法。voidMultiButtonUI.paint(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用paint方法。voidMultiColorChooserUI.paint(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用paint方法。voidMultiComboBoxUI.paint(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用paint方法。voidMultiDesktopIconUI.paint(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用paint方法。voidMultiDesktopPaneUI.paint(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用paint方法。voidMultiFileChooserUI.paint(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用paint方法。voidMultiInternalFrameUI.paint(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用paint方法。voidMultiLabelUI.paint(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用paint方法。voidMultiListUI.paint(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用paint方法。voidMultiMenuBarUI.paint(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用paint方法。voidMultiMenuItemUI.paint(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用paint方法。voidMultiOptionPaneUI.paint(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用paint方法。voidMultiPanelUI.paint(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用paint方法。voidMultiPopupMenuUI.paint(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用paint方法。voidMultiProgressBarUI.paint(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用paint方法。voidMultiRootPaneUI.paint(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用paint方法。voidMultiScrollBarUI.paint(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用paint方法。voidMultiScrollPaneUI.paint(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用paint方法。voidMultiSeparatorUI.paint(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用paint方法。voidMultiSliderUI.paint(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用paint方法。voidMultiSpinnerUI.paint(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用paint方法。voidMultiSplitPaneUI.paint(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用paint方法。voidMultiTabbedPaneUI.paint(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用paint方法。voidMultiTableHeaderUI.paint(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用paint方法。voidMultiTableUI.paint(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用paint方法。voidMultiTextUI.paint(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用paint方法。voidMultiToolBarUI.paint(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用paint方法。voidMultiToolTipUI.paint(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用paint方法。voidMultiTreeUI.paint(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用paint方法。voidMultiViewportUI.paint(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用paint方法。voidMultiButtonUI.update(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用update方法。voidMultiColorChooserUI.update(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用update方法。voidMultiComboBoxUI.update(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用update方法。voidMultiDesktopIconUI.update(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用update方法。voidMultiDesktopPaneUI.update(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用update方法。voidMultiFileChooserUI.update(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用update方法。voidMultiInternalFrameUI.update(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用update方法。voidMultiLabelUI.update(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用update方法。voidMultiListUI.update(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用update方法。voidMultiMenuBarUI.update(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用update方法。voidMultiMenuItemUI.update(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用update方法。voidMultiOptionPaneUI.update(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用update方法。voidMultiPanelUI.update(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用update方法。voidMultiPopupMenuUI.update(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用update方法。voidMultiProgressBarUI.update(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用update方法。voidMultiRootPaneUI.update(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用update方法。voidMultiScrollBarUI.update(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用update方法。voidMultiScrollPaneUI.update(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用update方法。voidMultiSeparatorUI.update(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用update方法。voidMultiSliderUI.update(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用update方法。voidMultiSpinnerUI.update(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用update方法。voidMultiSplitPaneUI.update(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用update方法。voidMultiTabbedPaneUI.update(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用update方法。voidMultiTableHeaderUI.update(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用update方法。voidMultiTableUI.update(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用update方法。voidMultiTextUI.update(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用update方法。voidMultiToolBarUI.update(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用update方法。voidMultiToolTipUI.update(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用update方法。voidMultiTreeUI.update(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用update方法。voidMultiViewportUI.update(Graphics a, JComponent b) 在此对象处理的每个 UI 上调用update方法。 -
Graphics 在 javax.swing.plaf.synth 中的用法
javax.swing.plaf.synth 中的方法,参数类型为 Graphics修饰符和类型方法描述voidSynthGraphicsUtils.drawLine(SynthContext context, Object paintKey, Graphics g, int x1, int y1, int x2, int y2) 在两个端点之间绘制一条线。voidSynthGraphicsUtils.drawLine(SynthContext context, Object paintKey, Graphics g, int x1, int y1, int x2, int y2, Object styleKey) 在两个端点之间绘制一条线。voidSynthButtonUI.paint(Graphics g, JComponent c) 根据 Look and Feel 绘制指定的组件。protected voidSynthButtonUI.paint(SynthContext context, Graphics g) 绘制指定的组件。voidSynthColorChooserUI.paint(Graphics g, JComponent c) 根据 Look and Feel 绘制指定的组件。protected voidSynthColorChooserUI.paint(SynthContext context, Graphics g) 绘制指定的组件。voidSynthComboBoxUI.paint(Graphics g, JComponent c) 根据 Look and Feel 绘制指定的组件。protected voidSynthComboBoxUI.paint(SynthContext context, Graphics g) 绘制指定的组件。voidSynthDesktopIconUI.paint(Graphics g, JComponent c) 根据 Look and Feel 绘制指定的组件。protected voidSynthDesktopIconUI.paint(SynthContext context, Graphics g) 绘制指定的组件。voidSynthDesktopPaneUI.paint(Graphics g, JComponent c) 根据 Look and Feel 绘制指定的组件。protected voidSynthDesktopPaneUI.paint(SynthContext context, Graphics g) 绘制指定的组件。protected voidSynthEditorPaneUI.paint(SynthContext context, Graphics g) 绘制指定的组件。voidSynthInternalFrameUI.paint(Graphics g, JComponent c) 根据 Look and Feel 绘制指定的组件。protected voidSynthInternalFrameUI.paint(SynthContext context, Graphics g) 绘制指定的组件。voidSynthLabelUI.paint(Graphics g, JComponent c) 根据 Look and Feel 绘制指定的组件。protected voidSynthLabelUI.paint(SynthContext context, Graphics g) 绘制指定的组件。voidSynthMenuBarUI.paint(Graphics g, JComponent c) 根据 Look and Feel 绘制指定的组件。protected voidSynthMenuBarUI.paint(SynthContext context, Graphics g) 绘制指定的组件。voidSynthMenuItemUI.paint(Graphics g, JComponent c) 根据 Look and Feel 绘制指定的组件。protected voidSynthMenuItemUI.paint(SynthContext context, Graphics g) 绘制指定的组件。voidSynthMenuUI.paint(Graphics g, JComponent c) 根据 Look and Feel 绘制指定的组件。protected voidSynthMenuUI.paint(SynthContext context, Graphics g) 绘制指定的组件。voidSynthOptionPaneUI.paint(Graphics g, JComponent c) 根据 Look and Feel 绘制指定的组件。protected voidSynthOptionPaneUI.paint(SynthContext context, Graphics g) 绘制指定的组件。voidSynthPanelUI.paint(Graphics g, JComponent c) 根据 Look and Feel 绘制指定的组件。protected voidSynthPanelUI.paint(SynthContext context, Graphics g) 绘制指定的组件。voidSynthPopupMenuUI.paint(Graphics g, JComponent c) 根据 Look and Feel 绘制指定的组件。protected voidSynthPopupMenuUI.paint(SynthContext context, Graphics g) 绘制指定的组件。voidSynthProgressBarUI.paint(Graphics g, JComponent c) 根据 Look and Feel 绘制指定的组件。protected voidSynthProgressBarUI.paint(SynthContext context, Graphics g) 绘制指定的组件。voidSynthRootPaneUI.paint(Graphics g, JComponent c) 根据 Look and Feel 绘制指定的组件。protected voidSynthRootPaneUI.paint(SynthContext context, Graphics g) 绘制指定的组件。voidSynthScrollBarUI.paint(Graphics g, JComponent c) 根据 Look and Feel 绘制指定的组件。protected voidSynthScrollBarUI.paint(SynthContext context, Graphics g) 绘制指定的组件。voidSynthScrollPaneUI.paint(Graphics g, JComponent c) 根据 Look and Feel 绘制指定的组件。protected voidSynthScrollPaneUI.paint(SynthContext context, Graphics g) 绘制指定的组件。voidSynthSeparatorUI.paint(Graphics g, JComponent c) 根据 Look and Feel 绘制指定的组件。protected voidSynthSeparatorUI.paint(SynthContext context, Graphics g) 绘制指定的组件。voidSynthSliderUI.paint(Graphics g, JComponent c) 根据 Look and Feel 绘制指定的组件。protected voidSynthSliderUI.paint(SynthContext context, Graphics g) 绘制指定的组件。voidSynthSpinnerUI.paint(Graphics g, JComponent c) 根据 Look and Feel 绘制指定的组件。protected voidSynthSpinnerUI.paint(SynthContext context, Graphics g) 绘制指定的组件。voidSynthSplitPaneUI.paint(Graphics g, JComponent c) 根据 Look and Feel 绘制指定的组件。protected voidSynthSplitPaneUI.paint(SynthContext context, Graphics g) 绘制指定的组件。voidSynthTabbedPaneUI.paint(Graphics g, JComponent c) 根据 Look and Feel 绘制指定的组件。protected voidSynthTabbedPaneUI.paint(SynthContext context, Graphics g) 绘制指定的组件。voidSynthTableHeaderUI.paint(Graphics g, JComponent c) 根据 Look and Feel 绘制指定的组件。protected voidSynthTableHeaderUI.paint(SynthContext context, Graphics g) 绘制指定的组件。voidSynthTableUI.paint(Graphics g, JComponent c) 根据 Look and Feel 绘制指定的组件。protected voidSynthTableUI.paint(SynthContext context, Graphics g) 绘制指定的组件。protected voidSynthTextAreaUI.paint(SynthContext context, Graphics g) 绘制指定的组件。protected voidSynthTextFieldUI.paint(SynthContext context, Graphics g) 绘制指定的组件。voidSynthToolBarUI.paint(Graphics g, JComponent c) 根据 Look and Feel 绘制指定的组件。protected voidSynthToolBarUI.paint(SynthContext context, Graphics g) 绘制工具栏。voidSynthToolTipUI.paint(Graphics g, JComponent c) 根据 Look and Feel 绘制指定的组件。protected voidSynthToolTipUI.paint(SynthContext context, Graphics g) 绘制指定的组件。voidSynthTreeUI.paint(Graphics g, JComponent c) 根据 Look and Feel 绘制指定的组件。protected voidSynthTreeUI.paint(SynthContext context, Graphics g) 绘制指定的组件。voidSynthViewportUI.paint(Graphics g, JComponent c) 根据 Look and Feel 绘制指定的组件。protected voidSynthViewportUI.paint(SynthContext context, Graphics g) 绘制指定的组件。voidSynthPainter.paintArrowButtonBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制箭头按钮的背景。voidSynthPainter.paintArrowButtonBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制箭头按钮的边框。voidSynthPainter.paintArrowButtonForeground(SynthContext context, Graphics g, int x, int y, int w, int h, int direction) 绘制箭头按钮的前景。protected voidSynthTextAreaUI.paintBackground(Graphics g) 为视图绘制背景。protected voidSynthTextFieldUI.paintBackground(Graphics g) 为视图绘制背景。voidSynthButtonUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthColorChooserUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthComboBoxUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthDesktopIconUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthDesktopPaneUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthEditorPaneUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthInternalFrameUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthLabelUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthListUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthMenuBarUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthMenuItemUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthMenuUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthOptionPaneUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthPanelUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthPopupMenuUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthProgressBarUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthRootPaneUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthScrollBarUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthScrollPaneUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthSeparatorUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthSliderUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthSpinnerUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthSplitPaneUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthTabbedPaneUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthTableHeaderUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthTableUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthTextAreaUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthTextFieldUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthToolBarUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthToolTipUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthTreeUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthViewportUI.paintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制边框。voidSynthPainter.paintButtonBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制按钮的背景。voidSynthPainter.paintButtonBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制按钮的边框。voidSynthPainter.paintCheckBoxBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制复选框的背景。voidSynthPainter.paintCheckBoxBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制复选框的边框。voidSynthPainter.paintCheckBoxMenuItemBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制复选框菜单项的背景。voidSynthPainter.paintCheckBoxMenuItemBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制复选框菜单项的边框。voidSynthPainter.paintColorChooserBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制颜色选择器的背景。voidSynthPainter.paintColorChooserBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制颜色选择器的边框。voidSynthPainter.paintComboBoxBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制组合框的背景。voidSynthPainter.paintComboBoxBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制组合框的边框。protected voidSynthToolBarUI.paintContent(SynthContext context, Graphics g, Rectangle bounds) 绘制工具栏内容。voidSynthComboBoxUI.paintCurrentValue(Graphics g, Rectangle bounds, boolean hasFocus) 绘制当前选定的项目。voidSynthPainter.paintDesktopIconBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制桌面图标的背景。voidSynthPainter.paintDesktopIconBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制桌面图标的边框。voidSynthPainter.paintDesktopPaneBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制桌面窗格的背景。voidSynthPainter.paintDesktopPaneBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制桌面窗格的背景。voidSynthPainter.paintEditorPaneBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制编辑器窗格的背景。voidSynthPainter.paintEditorPaneBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制编辑器窗格的边框。voidSynthPainter.paintFileChooserBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制文件选择器的背景。voidSynthPainter.paintFileChooserBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制文件选择器的边框。voidSynthPainter.paintFormattedTextFieldBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制格式化文本字段的背景。voidSynthPainter.paintFormattedTextFieldBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制格式化文本字段的边框。static voidSynthGraphicsUtils.paintIcon(Icon icon, SynthContext context, Graphics g, int x, int y, int width, int height) 绘制图标。default voidvoidSynthIcon.paintIcon(SynthContext context, Graphics g, int x, int y, int width, int height) 在给定合成上下文的指定位置绘制图标。voidSynthPainter.paintInternalFrameBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制内部框架的背景。voidSynthPainter.paintInternalFrameBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制内部框架的边框。voidSynthPainter.paintInternalFrameTitlePaneBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制内部框架标题窗格的背景。voidSynthPainter.paintInternalFrameTitlePaneBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制内部框架标题窗格的边框。voidSynthPainter.paintLabelBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制标签的背景。voidSynthPainter.paintLabelBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制标签的边框。voidSynthPainter.paintListBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制列表的背景。voidSynthPainter.paintListBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制列表的边框。voidSynthPainter.paintMenuBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制菜单的背景。voidSynthPainter.paintMenuBarBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制菜单栏的背景。voidSynthPainter.paintMenuBarBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制菜单栏的边框。voidSynthPainter.paintMenuBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制菜单的边框。voidSynthPainter.paintMenuItemBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制菜单项的背景。voidSynthPainter.paintMenuItemBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制菜单项的边框。voidSynthPainter.paintOptionPaneBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制选项窗格的背景。voidSynthPainter.paintOptionPaneBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制选项窗格的边框。voidSynthPainter.paintPanelBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制面板的背景。voidSynthPainter.paintPanelBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制面板的边框。voidSynthPainter.paintPasswordFieldBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制密码字段的背景。voidSynthPainter.paintPasswordFieldBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制密码字段的边框。voidSynthPainter.paintPopupMenuBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制弹出菜单的背景。voidSynthPainter.paintPopupMenuBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制弹出菜单的边框。voidSynthPainter.paintProgressBarBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制进度条的背景。voidSynthPainter.paintProgressBarBackground(SynthContext context, Graphics g, int x, int y, int w, int h, int orientation) 绘制进度条的背景。voidSynthPainter.paintProgressBarBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制进度条的边框。voidSynthPainter.paintProgressBarBorder(SynthContext context, Graphics g, int x, int y, int w, int h, int orientation) 绘制进度条的边框。voidSynthPainter.paintProgressBarForeground(SynthContext context, Graphics g, int x, int y, int w, int h, int orientation) 绘制进度条的前景。负责提供进度条的进度指示。voidSynthPainter.paintRadioButtonBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制单选按钮的背景。voidSynthPainter.paintRadioButtonBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制单选按钮的边框。voidSynthPainter.paintRadioButtonMenuItemBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制单选按钮菜单项的背景。voidSynthPainter.paintRadioButtonMenuItemBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制单选按钮菜单项的边框。voidSynthPainter.paintRootPaneBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制根窗格的背景。voidSynthPainter.paintRootPaneBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制根窗格的边框。voidSynthPainter.paintScrollBarBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制滚动条的背景。voidSynthPainter.paintScrollBarBackground(SynthContext context, Graphics g, int x, int y, int w, int h, int orientation) 绘制滚动条的背景。voidSynthPainter.paintScrollBarBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制滚动条的边框。voidSynthPainter.paintScrollBarBorder(SynthContext context, Graphics g, int x, int y, int w, int h, int orientation) 绘制滚动条的边框。voidSynthPainter.paintScrollBarThumbBackground(SynthContext context, Graphics g, int x, int y, int w, int h, int orientation) 绘制滚动条拇指的背景。voidSynthPainter.paintScrollBarThumbBorder(SynthContext context, Graphics g, int x, int y, int w, int h, int orientation) 绘制滚动条拇指的边框。voidSynthPainter.paintScrollBarTrackBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制滚动条轨道的背景。voidSynthPainter.paintScrollBarTrackBackground(SynthContext context, Graphics g, int x, int y, int w, int h, int orientation) 绘制滚动条轨道的背景。voidSynthPainter.paintScrollBarTrackBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制滚动条轨道的边界。voidSynthPainter.paintScrollBarTrackBorder(SynthContext context, Graphics g, int x, int y, int w, int h, int orientation) 绘制滚动条轨道的边界。voidSynthPainter.paintScrollPaneBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制滚动窗格的背景。voidSynthPainter.paintScrollPaneBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制滚动窗格的边框。voidSynthPainter.paintSeparatorBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制分隔符的背景。voidSynthPainter.paintSeparatorBackground(SynthContext context, Graphics g, int x, int y, int w, int h, int orientation) 绘制分隔符的背景。voidSynthPainter.paintSeparatorBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制分隔符的边框。voidSynthPainter.paintSeparatorBorder(SynthContext context, Graphics g, int x, int y, int w, int h, int orientation) 绘制分隔符的边框。voidSynthPainter.paintSeparatorForeground(SynthContext context, Graphics g, int x, int y, int w, int h, int orientation) 绘制分隔符的前景。voidSynthPainter.paintSliderBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制滑块的背景。voidSynthPainter.paintSliderBackground(SynthContext context, Graphics g, int x, int y, int w, int h, int orientation) 绘制滑块的背景。voidSynthPainter.paintSliderBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制滑块的边框。voidSynthPainter.paintSliderBorder(SynthContext context, Graphics g, int x, int y, int w, int h, int orientation) 绘制滑块的边框。voidSynthPainter.paintSliderThumbBackground(SynthContext context, Graphics g, int x, int y, int w, int h, int orientation) 绘制滑块拇指的背景。voidSynthPainter.paintSliderThumbBorder(SynthContext context, Graphics g, int x, int y, int w, int h, int orientation) 绘制滑块滑块的边框。voidSynthPainter.paintSliderTrackBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制滑块轨道的背景。voidSynthPainter.paintSliderTrackBackground(SynthContext context, Graphics g, int x, int y, int w, int h, int orientation) 绘制滑块轨道的背景。voidSynthPainter.paintSliderTrackBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制滑块轨道的边界。voidSynthPainter.paintSliderTrackBorder(SynthContext context, Graphics g, int x, int y, int w, int h, int orientation) 绘制滑块轨道的边界。voidSynthPainter.paintSpinnerBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制微调器的背景。voidSynthPainter.paintSpinnerBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制微调器的边框。voidSynthPainter.paintSplitPaneBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制拆分窗格的背景。voidSynthPainter.paintSplitPaneBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制拆分窗格的边框。voidSynthPainter.paintSplitPaneDividerBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制拆分窗格分隔线的背景。voidSynthPainter.paintSplitPaneDividerBackground(SynthContext context, Graphics g, int x, int y, int w, int h, int orientation) 绘制拆分窗格分隔线的背景。voidSynthPainter.paintSplitPaneDividerForeground(SynthContext context, Graphics g, int x, int y, int w, int h, int orientation) 绘制拆分窗格分隔线的前景。voidSynthPainter.paintSplitPaneDragDivider(SynthContext context, Graphics g, int x, int y, int w, int h, int orientation) 当用户拖动拆分窗格的分隔线时,绘制分隔线。voidSynthPainter.paintTabbedPaneBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制选项卡式窗格的背景。voidSynthPainter.paintTabbedPaneBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制选项卡式窗格的边框。voidSynthPainter.paintTabbedPaneContentBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制包含选项卡式窗格的选定选项卡内容的区域的背景。voidSynthPainter.paintTabbedPaneContentBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制包含选项卡式窗格的选定选项卡内容的区域的边框。voidSynthPainter.paintTabbedPaneTabAreaBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制选项卡式窗格的选项卡后面区域的背景。voidSynthPainter.paintTabbedPaneTabAreaBackground(SynthContext context, Graphics g, int x, int y, int w, int h, int orientation) 绘制选项卡式窗格的选项卡后面区域的背景。voidSynthPainter.paintTabbedPaneTabAreaBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制选项卡式窗格选项卡后面区域的边框。voidSynthPainter.paintTabbedPaneTabAreaBorder(SynthContext context, Graphics g, int x, int y, int w, int h, int orientation) 绘制选项卡式窗格选项卡后面区域的边框。voidSynthPainter.paintTabbedPaneTabBackground(SynthContext context, Graphics g, int x, int y, int w, int h, int tabIndex) 绘制选项卡式窗格的选项卡的背景。voidSynthPainter.paintTabbedPaneTabBackground(SynthContext context, Graphics g, int x, int y, int w, int h, int tabIndex, int orientation) 绘制选项卡式窗格的选项卡的背景。voidSynthPainter.paintTabbedPaneTabBorder(SynthContext context, Graphics g, int x, int y, int w, int h, int tabIndex) 绘制选项卡式窗格的选项卡边框。voidSynthPainter.paintTabbedPaneTabBorder(SynthContext context, Graphics g, int x, int y, int w, int h, int tabIndex, int orientation) 绘制选项卡式窗格的选项卡边框。voidSynthPainter.paintTableBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制表格的背景。voidSynthPainter.paintTableBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制表格的边框。voidSynthPainter.paintTableHeaderBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制表格标题的背景。voidSynthPainter.paintTableHeaderBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制表格标题的边框。voidSynthGraphicsUtils.paintText(SynthContext ss, Graphics g, String text, int x, int y, int mnemonicIndex) 在指定位置绘制文本。voidSynthGraphicsUtils.paintText(SynthContext ss, Graphics g, String text, Rectangle bounds, int mnemonicIndex) 在指定位置绘制文本。voidSynthGraphicsUtils.paintText(SynthContext ss, Graphics g, String text, Icon icon, int hAlign, int vAlign, int hTextPosition, int vTextPosition, int iconTextGap, int mnemonicIndex, int textOffset) 绘制图标和文本。protected voidSynthProgressBarUI.paintText(SynthContext context, Graphics g, String title) 绘制组件的文本。voidSynthPainter.paintTextAreaBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制文本区域的背景。voidSynthPainter.paintTextAreaBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制文本区域的边框。voidSynthPainter.paintTextFieldBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制文本字段的背景。voidSynthPainter.paintTextFieldBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制文本字段的边框。voidSynthPainter.paintTextPaneBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制文本窗格的背景。voidSynthPainter.paintTextPaneBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制文本窗格的边框。protected voidSynthScrollBarUI.paintThumb(SynthContext context, Graphics g, Rectangle thumbBounds) 绘制滚动条拇指。protected voidSynthSliderUI.paintThumb(SynthContext context, Graphics g, Rectangle thumbBounds) 绘制滑块拇指。voidSynthPainter.paintToggleButtonBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制切换按钮的背景。voidSynthPainter.paintToggleButtonBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制切换按钮的边框。voidSynthPainter.paintToolBarBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制工具栏的背景。voidSynthPainter.paintToolBarBackground(SynthContext context, Graphics g, int x, int y, int w, int h, int orientation) 绘制工具栏的背景。voidSynthPainter.paintToolBarBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制工具栏的边框。voidSynthPainter.paintToolBarBorder(SynthContext context, Graphics g, int x, int y, int w, int h, int orientation) 绘制工具栏的边框。voidSynthPainter.paintToolBarContentBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制工具栏内容区域的背景。voidSynthPainter.paintToolBarContentBackground(SynthContext context, Graphics g, int x, int y, int w, int h, int orientation) 绘制工具栏内容区域的背景。voidSynthPainter.paintToolBarContentBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制工具栏内容区域的边框。voidSynthPainter.paintToolBarContentBorder(SynthContext context, Graphics g, int x, int y, int w, int h, int orientation) 绘制工具栏内容区域的边框。voidSynthPainter.paintToolBarDragWindowBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 当工具栏与其主框架分离时,绘制包含工具栏的窗口的背景。voidSynthPainter.paintToolBarDragWindowBackground(SynthContext context, Graphics g, int x, int y, int w, int h, int orientation) 当工具栏与其主框架分离时,绘制包含工具栏的窗口的背景。voidSynthPainter.paintToolBarDragWindowBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 当工具栏从其主框架分离时,绘制包含工具栏的窗口的边框。voidSynthPainter.paintToolBarDragWindowBorder(SynthContext context, Graphics g, int x, int y, int w, int h, int orientation) 当工具栏从其主框架分离时,绘制包含工具栏的窗口的边框。voidSynthPainter.paintToolTipBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制工具提示的背景。voidSynthPainter.paintToolTipBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制工具提示的边框。protected voidSynthScrollBarUI.paintTrack(SynthContext context, Graphics g, Rectangle trackBounds) 绘制滚动条轨道。protected voidSynthSliderUI.paintTrack(SynthContext context, Graphics g, Rectangle trackBounds) 绘制滑块轨道。voidSynthPainter.paintTreeBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制树的背景。voidSynthPainter.paintTreeBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制树的边界。voidSynthPainter.paintTreeCellBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制包含树中单元格的行的背景。voidSynthPainter.paintTreeCellBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制包含树中单元格的行的边框。voidSynthPainter.paintTreeCellFocus(SynthContext context, Graphics g, int x, int y, int w, int h) 当树中的单元格具有焦点时,绘制其焦点指示器。voidSynthPainter.paintViewportBackground(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制视口的背景。voidSynthPainter.paintViewportBorder(SynthContext context, Graphics g, int x, int y, int w, int h) 绘制视口的边框。voidSynthButtonUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthColorChooserUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthComboBoxUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthDesktopIconUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthDesktopPaneUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthEditorPaneUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthInternalFrameUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthLabelUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthListUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthMenuBarUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthMenuItemUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthMenuUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthOptionPaneUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthPanelUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthPopupMenuUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthProgressBarUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthRootPaneUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthScrollBarUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthScrollPaneUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthSeparatorUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthSliderUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthSpinnerUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthSplitPaneUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthTabbedPaneUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthTableHeaderUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthTableUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthTextAreaUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthTextFieldUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthToolBarUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthToolTipUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthTreeUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。voidSynthViewportUI.update(Graphics g, JComponent c) 通知此 UI 委托重新绘制指定的组件。 -
Graphics 在 javax.swing.text 中的用法
javax.swing.text 中返回 Graphics 的方法javax.swing.text 中的方法,参数类型为 Graphics修饰符和类型方法描述protected intPasswordView.drawEchoCharacter(Graphics g, int x, int y, char c) 已弃用。protected voidprotected voidprotected intPasswordView.drawSelectedText(Graphics g, int x, int y, int p0, int p1) protected intPlainView.drawSelectedText(Graphics g, int x, int y, int p0, int p1) protected intWrappedPlainView.drawSelectedText(Graphics g, int x, int y, int p0, int p1) static final intUtilities.drawTabbedText(Segment s, int x, int y, Graphics g, TabExpander e, int startOffset) protected intPasswordView.drawUnselectedText(Graphics g, int x, int y, int p0, int p1) protected intPlainView.drawUnselectedText(Graphics g, int x, int y, int p0, int p1) protected intWrappedPlainView.drawUnselectedText(Graphics g, int x, int y, int p0, int p1) void使用给定的分配和渲染表面渲染视图。void使用给定的渲染表面和该表面上的区域渲染BoxView。void呈现插入符。void真正的绘制行为自然发生在组件与其父容器(托管此视图的同一容器)的关联中。void将插入符号呈现为垂直线。voidDefaultHighlighter.DefaultHighlightPainter.paint(Graphics g, int offs0, int offs1, Shape bounds, JTextComponent c) 画出高光。void渲染亮点。void使用给定的渲染表面和该表面上的区域进行渲染。abstract void绘制表示给定范围的字形。void呈现文本样式运行的一部分。voidHighlighter.HighlightPainter.paint(Graphics g, int p0, int p1, Shape bounds, JTextComponent c) 渲染高光。void渲染亮点。void绘制图标。void使用给定的渲染表面和该表面上的区域进行渲染。void使用给定的渲染表面和该表面上的区域进行渲染。abstract void使用给定的渲染表面和该表面上的区域进行渲染。void使用给定的渲染表面和该表面上的区域进行渲染。protected voidBoxView.paintChild(Graphics g, Rectangle alloc, int index) 画一个子级。voidAsyncBoxView.ChildLocator.paintChildren(Graphics g) 绘制与剪辑区域相交的子级。DefaultHighlighter.DefaultHighlightPainter.paintLayer(Graphics g, int offs0, int offs1, Shape bounds, JTextComponent c, View view) 绘制高光的一部分。abstract ShapeLayeredHighlighter.LayerPainter.paintLayer(Graphics g, int p0, int p1, Shape viewBounds, JTextComponent editor, View view) 绘制高光的一部分。voidDefaultHighlighter.paintLayeredHighlights(Graphics g, int p0, int p1, Shape viewBounds, JTextComponent editor, View view) 当叶视图(如 LabelView)正在呈现时,它们应该调用此方法。abstract voidLayeredHighlighter.paintLayeredHighlights(Graphics g, int p0, int p1, Shape viewBounds, JTextComponent editor, View view) 当叶视图(如 LabelView)正在呈现时,它们应该调用此方法。 -
Graphics 在 javax.swing.text.html 中的用法
javax.swing.text.html 中的方法,参数类型为 Graphics修饰符和类型方法描述void使用给定的渲染表面和该表面上的区域进行渲染。void绘制视图。void使用给定的渲染表面和该表面上的区域进行渲染。void使用给定的渲染表面和该表面上的区域进行渲染。void根据给定的属性绘制 CSS 框。void根据给定的属性绘制 CSS 列表装饰。protected voidListView.paintChild(Graphics g, Rectangle alloc, int index) 给其中一个子级画画;由 paint() 调用。 -
Graphics 在 javax.swing.tree 中的用法
javax.swing.tree 中的方法,参数类型为 Graphics
PasswordView.drawEchoCharacter(Graphics2D, float, float, char)